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Dragon Rivals: Elemental Combat

My Role & Responsibilities : Game and level Designer

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  • UI and Art Asset Design: Collaborated on defining the UI and art asset requirements to align with the overall game theme, ensuring a cohesive visual experience.

  • Achievements and Rewards System: Designed a comprehensive list of achievements and their corresponding rewards, enhancing player motivation and engagement.

  • Mathematical Model Development: Developed the underlying math model to balance gameplay mechanics and progression.

  • Sound FX and Visual FX Design: Spearheaded the selection & integration of sound and visual effects to elevate key in-game events and player interactions.

     Screenshots

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