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FELINES OF SARVIA 

My Role & Responsibilities : Game and level Designer

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1. Visual Design:

  • Collaborated with the art team to develop the visual style of the game, ensuring it matched the fantasy theme of adventuring warrior cats.

  • Provided feedback on character designs, UI/UX elements, and environmental aesthetics to enhance player immersion.

2. Concept Points:

  • Contributed to the overall concept of the game, including the idea of guild management, adventurer classes, and quest mechanics.

  • Helped define the narrative background, establishing the world of Sarvia and the role of adventuring guilds within it.

3. Scalability Factors:

  • Designed game mechanics that allowed for scalable growth of the guild, ensuring that players could expand and improve their guilds over time.

  • Implemented features that accommodated both casual players and more dedicated gamers, allowing for different levels of engagement.

4. Economy Design and Stats Balance:

  • Developed the in-game economy, balancing resource generation, quest rewards, and guild upgrades.

  • Ensured that the stats for each adventurer class (Mage Knight, Fighter, Field Medic, Cleric) were well-balanced, allowing for strategic gameplay and variety in team composition.

  • Fine-tuned the reputation system, linking it directly to the availability of quests and guild upgrades.

5. Quality Testing:

  • Conducted thorough playtesting to identify and resolve bugs, balance issues, and gameplay inconsistencies.

  • Gathered player feedback during beta testing phases to make necessary adjustments and improvements before the final release.

  • Ensured that the game offered a polished experience, with smooth progression and minimal technical issues.

     Screenshots

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