
Dark Runner

My Role & Responsibilities : Game and level Designer
1. Visual Design:
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Collaborated with the art team to develop the visual style of the game, ensuring it matched the fantasy theme of adventuring warrior cats.
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Provided feedback on character designs, UI/UX elements, and environmental aesthetics to enhance player immersion.
2. Concept Points:
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Contributed to the overall concept of the game, including the idea of guild management, adventurer classes, and quest mechanics.
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Helped define the narrative background, establishing the world of Sarvia and the role of adventuring guilds within it.
3. Scalability Factors:
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Designed game mechanics that allowed for scalable growth of the guild, ensuring that players could expand and improve their guilds over time.
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Implemented features that accommodated both casual players and more dedicated gamers, allowing for different levels of engagement.
4. Economy Design and Stats Balance:
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Developed the in-game economy, balancing resource generation, quest rewards, and guild upgrades.
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Ensured that the stats for each adventurer class (Mage Knight, Fighter, Field Medic, Cleric) were well-balanced, allowing for strategic gameplay and variety in team composition.
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Fine-tuned the reputation system, linking it directly to the availability of quests and guild upgrades.
5. Quality Testing:
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Conducted thorough playtesting to identify and resolve bugs, balance issues, and gameplay inconsistencies.
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Gathered player feedback during beta testing phases to make necessary adjustments and improvements before the final release.
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Ensured that the game offered a polished experience, with smooth progression and minimal technical issues.
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