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Bookshelf

NARRATIVE DESIGNER 

As a Narrative Designer, I craft stories players don’t just read—they live through. My role blends writing, level design, psychology, and game systems to create emotionally grounded experiences that unfold through player action.

 

 With a background in competitive gaming and game design, I understand pacing, silence, and player agency as storytelling tools. Narrative design isn’t just dialogue—it’s the intersection of worldbuilding, mechanics, and mood, turning every moment into part of the narrative arc.

NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST
NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST, SYSTEM-BOUND STORYTELLING_ - visual selection (1
NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST, SYSTEM-BOUND STORYTELLING_ - visual selection (3
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_- visual selection (1)_edited.png
sci-fi cyberpunk neon city in farback ground of giant citadel in one point perspective - i
NARRATIVE DESIGN STRATEGY_ _PLAYER-FIRST
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