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This is a casual game where players can collect, raise, and interact with various cats. Players build and manage their own cat-themed town, run pet stores, and keep their feline friends happy and healthy. The game includes features like mini-games, concerts, and various adventures to enhance engagement. It has become popular among cat lovers for its playful and engaging gameplay.

Official Game link: Click here

My role & Responsibilities as Game Designer

  • Unique Level-Up System: Developed a unique level-up system for different cat breeds, ensuring balanced and strategic gameplay catering to varied player preferences and styles.

  • Gameplay Design: Designed intricate gameplay mechanics blending real-time decision-making with casual management, providing a deep and immersive experience distinct from traditional casual games.

  • Experience Design: Enhanced the player's journey through thoughtful experience design, making each interaction engaging and meaningful from the tutorial phase to advanced gameplay.

  • Continuous Iteration and Tweaking: Maintained an iterative design process, constantly refining gameplay elements based on player feedback and testing to meet player expectations and industry standards.

  • Cross-Functional Collaboration: Collaborated closely with art, development, UI, and marketing teams to ensure cohesive game development, involving regular communication and collaborative problem-solving.

  • Real-Time Strategy Integration: Integrated real-time strategy elements to allow players to make strategic decisions in managing their cat town, adding depth and complexity appealing to casual and strategy enthusiasts.

  • Comprehensive Playtesting: Led comprehensive playtesting sessions to gather feedback and data, which were used to refine and enhance the game, including organizing beta tests and analyzing player behavior to improve the overall gameplay experience.

GALLERY

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