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GAME DESIGN 

Sometimes all it takes is pen and paper — and other times, a video editor works wonders to fast-forward production. Welcome to my game design portfolio.

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How do you pitch a layered horror narrative game—without a concept artist—in a saturated genre?

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Use AI-generated visuals + a concept video to show how your plot meets gameplay.
No storyboard needed—just a clear, visual loop that connects story, mechanics, and emotion.

You have a reference game, and an art/dev team waiting on a detailed breakdown. How do you replicate the First Time User Experience (FTUE) and build the onboarding flow—without wasting time, overdesigning, or stalling production?

Don’t start from scratch.
Take screenshots of the reference game, annotate them with brief notes explaining key moments (UI triggers, tutorial hints, pacing), and share it with your team. This gives instant visual clarity.

Keep it:

  • Visual — everyone sees what you mean

  • Simple — no bloated docs, just what’s needed

  • Effective — easy to iterate as gameplay evolves

Use this approach to:

  • Keep production engaged

  • Maintain momentum across art, UI, and dev

  • Deliver within time, budget, and team size constraints

💡 Key: Adapt and execute based on your team's real capacity. Whether you're solo or working with a full team, clarity + flexibility beats perfection.

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Cyber Siege Protocol

top down Rougelike shooter game 

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THE DARK RUNNER 

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HORROR GAME GDD

FIRST PERSON HORROR GENRE SET i

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