






Get to Know Me
I started out as a competitive esports player, chasing precision and pressure on digital battlegrounds. That passion for systems and strategy led me to study computer science — but I found myself more drawn to the spaces where code met creativity. That’s where game design took hold.
Since then, I’ve worked across multiplayer, RTS, and casual genres — building experiences that players not only enjoy but remember. I’ve designed core systems, shaped live operations, and contributed to games that made people laugh, compete, and connect.
Today, I’m building AA-quality horror titles as a Creative
Director at Vault Games Studio — while also crafting social media strategies that turn audiences into communities. Some days I’m writing lore or prototyping a mechanic. Other days I’m directing trailers, running influencer campaigns, or fine-tuning brand narratives.
None of it came overnight. Every milestone has been built through long hours, self-learning, and a genuine love for the craft. I care deeply about what players feel, how they engage, and the stories we leave behind.
When I’m not working, I’m usually cooking spicy Indian food, hiking somewhere quiet, or trying to translate game mechanics into daily life — because some habits are hard to turn off.


Professional E-sports Player
Esports Community Manager
Game Designer
Lead Game Designer
Creative Director
Timeline
ShowReel
MY GAMES
With over 8 years of experience in the gaming industry, I've contributed to a diverse range of titles across genres and platforms, including AA games developed with Unreal Engine and Unity in both 2D and 3D environments. My work spans from early concept and game mechanics design to full-scale production, always with a focus on delivering immersive and visually compelling player experiences.
Throughout my career, I’ve collaborated closely with cross-functional teams to bring creative visions to life, and have helped shape multiple successful game launches. Below is a selection of titles I've worked on, showcasing my journey through the evolving world of game design.



Skills
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CreativeDirection
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GameDesign
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Narrative
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SystemsDesign
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TeamLeadership
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IPDevelopment
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Monetization
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Pitching
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Branding
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CommunityBuilding
Software & Tools Proficiency
Game Engines:
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Unity
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Unreal Engine 5
Prototyping & UI/UX:
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Figma
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Adobe XD
Project & Team Management:
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Jira
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Trello
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Notion
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Slack
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Confluence & Basecamp
Design & Art Tools:
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Adobe Photoshop
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Adobe Illustrator
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Adobe InDesign
Video Editing & Motion Graphics:
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Adobe Premiere Pro
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Adobe After Effects
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Filmora
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CapCut
Version Control & Dev Tools:
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GitHub
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Perforce
