

DARK RUNNER
My Role & Responsibilities : Game and level Designer
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Concept Development:
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Developed the core concept and vision for the endless platform runner, including gameplay mechanics, aesthetics, and overall player experience.
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Collaborated with stakeholders to refine the initial game idea and ensure it aligned with market trends and player expectations.
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Game Design Documentation:
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Created and maintained detailed game design documents (GDD), outlining all aspects of the game, including mechanics, level design, character behavior, progression systems, and UI/UX flow.
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Regularly updated the GDD based on team feedback, playtesting, and iteration.
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Prototyping and Iteration:
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Led the creation of gameplay prototypes to test and refine core mechanics and ensure the fun factor was present.
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Conducted multiple iterations based on internal testing, player feedback, and data analysis to fine-tune the game’s mechanics and pacing.
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Level Design:
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Designed and oversaw the development of procedurally generated levels that provided engaging and challenging experiences for players.
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Ensured levels were balanced and offered a good mix of difficulty and accessibility for different player skill levels.
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Collaborative Development:
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Worked closely with artists, programmers, sound designers, and other departments to ensure the game’s vision was realized across all elements.
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Facilitated cross-departmental communication to ensure that design goals were understood and implemented correctly.
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Approval and Feedback Loop:
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Played a key role in the approval process for various stages of game development, providing constructive feedback and ensuring that all elements met the high standards set for the game.
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Managed design reviews and provided feedback to ensure consistency and quality throughout the development cycle.
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Player Experience and Balancing:
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Focused on creating a smooth and enjoyable player experience by balancing game difficulty, reward systems, and progression mechanics.
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Used player feedback and analytics to continuously improve the game’s mechanics and user interface.
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Monetization and Engagement:
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Developed and integrated monetization strategies (e.g., in-app purchases, ads) that aligned with the game’s design without compromising player experience.
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Designed systems to encourage long-term player engagement, including daily challenges, rewards, and leaderboards.
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Playtesting and QA:
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Organized and led playtesting sessions to gather feedback on game mechanics, level design, and overall player experience.
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Worked closely with the QA team to identify and resolve bugs, design issues, and areas for improvement.
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ScreenshotS


